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shrikebot.cfg
Command Listing |
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funmode 1/0 |
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When funmode is enabled "1" then you'll get
some funny
things to see.
i.e.: Exploding bots, teleport graphs at bot first
spawn,
sniper bots uses laser spot on enemies.
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bot_skill 1/2/3/4/5/6 |
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Sets the default bot skill for all new
bots (that enter without pre specified
skill including fill_serv and min/max_bots commands.)
best skill... 1, 2, 3, 4, 5 worst
skill... 6 is random default skill !! |
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view_skill on/off |
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Shows the skill in the player score
listing. (i.e. "Sgt. Mojo" where Sgt. is the skill.)
best skill...
1 = Lt. , 2 = Sgt. , 3 = Cpl. , 4 = Pvt. , 5 = Reg.
worst
skill... |
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view_clan on/off |
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Shows the -=[ShR]=- clan tag in front of bot
names
instead of the skill.
(this command only works
when view_skill is ON.) |
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bot_reaction_time
0/1/2/3 |
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bot_reaction_time
<value> -
sets the reaction time delay of the bots. When
the bots see a new enemy they will delay slightly before firing to
simulate a human reaction time delay. value can be... 0,1,2,3:
0 - disables the bot reaction time.
1 - very short reaction time delay. (between 0.01 and 0.10 seconds)
2 - moderate reaction time delay.
3 - fairly long reaction time delay. (between 0.10 and 0.30 seconds) |
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max_bots
x |
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Max bots command is used to keep the server
filled to wanted number of players (bots).
The "max_bots" command specifies the number of players to which the
server must be filled.
If a "real" client connects the server kicks one bot, the server will
do this every time a client connects until the min_bots limit is
reached.
If a "real" client disconnects the server will spawn one bot. The
server will do so until the max_bots limit is reached.
(It can take a few seconds
before a bot is added or kicked.)
Where x can be 0 to 31... Mind you always keep one slot open for a
client to connect. "max_bots 32" will turn it off |
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mix_bots
x |
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Sets the number of bots that
can't be kicked. (always specify lower as max_bots). To turn it off
specify a number outside the range |
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kick_all_bots x |
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kicks all bots if there
are more or equal number of "real"
clients connected as specified in X. |
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botdontshoot 1/0 |
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Toggles botshoot mode. 1 is enabled,
bots won't attack. 0 is disabled. |
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bot_logo_percent |
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bot_logo_percent <value> - sets the
percent of time the bot will attempt to spray a custom spray logo after
killing an opponent. The default value is 100. |
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bot_chat_percent |
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bot_chat_percent x - sets the percent of time
bot will use the "say" command to send a bot_chat, Allowed values are 0
- 100. The default value is 10. |
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bot_taunt_percent |
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bot_taunt_percent <value> - sets the
percent of time bot will use the "say" command to send a bot_taunt
message after killing another
player. Allowed values are 0 - 100. The default value is 20. |
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bot_team_balance
on/off |
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turns on team balancing
for bots. they'll swap teams if one
team is bigger by two |
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bot_whine_percent |
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bot_whine_percent <value> - sets the
percent of time bot will use the "say" command to send a bot_whine
message after being killed. Allowed values are 0 - 100. The default
value is 10. |
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bot_chat_tag_percent |
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bot_chat_tag_percent <value> - sets the
percent of time bots will remove clan tags from player names. The
default value is 80. |
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bot_chat_swap_percent |
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bot_chat_drop_percent <value> - sets the
percent of time bots will drop characters from chat messages. The
default value is 10. |
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bot_chat_drop_percent |
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bot_chat_swap_percent <value> - sets the
percent of time bots will swap characters in chat messages. The default
value is 10. |
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bot_chat_lower_percent |
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bot_chat_lower_percent <value> - sets
the
percent of time bots will convert chat messages to all lowercase. The
default is 50. |
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addbot |
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See chapter 2:
adding
bots: |
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kick_all_bots |
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Kicks all bots if there are more than or equal to the number of "real" clients connected as specified. |
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